Radio Active: The Music Trivia Game Show
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Developed by
Sanctuary Woods Multimedia Corporation
Released
Nov, 1994
Also For
Macintosh
Published by
Sanctuary Woods Multimedia Corporation
Perspective
1st-person
Genre
Strategy/Tactics
Gameplay
Game Show / Trivia / Quiz
Description
Radio Active bills itself as The Music Trivia Game Show. Up to four players can compete and each chooses from a set of 16 avatars to represent them. The avatars are all digitized actors and fall into a number of stereotypes such as the fitness instructor, the rebel, the cheerleader, the pirate, the surfer dude, the cover girl, the cowboy, and the nerd. The players take turns answering trivia questions covering music from 1961 to 1985.
A player spins the wheel to select a time span of 4-5 years in which the question will fall. The player then chooses either an easy, medium, or hard question, worth 100, 200, or 300 points, respectively. The game asks a question and gives the player a set period of time in which to select from among 16 possible answers. The player has one opportunity to get it wrong. If the player is wrong twice then the next player gets to try the same question. However, if the player gets the question right, then they get the points as well as a point bonus corresponding to the time remaining when the question was correctly answered. After answering a textual question correctly, a player has the opportunity to identify a music melody.
Another type of question is the video question. A person will recite clues about a particular musician they once worked with and the player has to choose from among 16 possible answers. Further, the game throws an extended round every 3 rounds. In the extended round, there are actually 3 correct answers among the 16 and each is worth points.
From Mobygames.com. Original Entry
- Addeddate
- 2015-12-13 08:06:53
- Identifier
- radio-active-music-trivia-game-show
- Mobygames_also_for
- Macintosh
- Mobygames_developed_by
- Sanctuary Woods Multimedia Corporation
- Mobygames_gameplay
- Game Show / Trivia / Quiz
- Mobygames_genre
- Strategy/Tactics
- Mobygames_perspective
- 1st-person
- Mobygames_published_by
- Sanctuary Woods Multimedia Corporation
- Mobygames_released
- Nov, 1994
- Scanner
- Internet Archive HTML5 Uploader 1.6.1
- Year
- 1994
comment
Reviews
Subject: Fantastic Game
The game covers music from 1961 to 1985 and allows up to four players to compete in this music trivia game show scenario. Each player selects an avatar to represent them. The avatars are a selection of brazen stereotypes reliably overacting. It works. You have the rebel, the cheerleader, the pirate, the cover girl, and 12 others. Name your player and move on to answering trivia.
The gameplay consists of spinning a wheel, hitting a category, and answering a trivia question. The categories generally define musical time periods, e.g., 61-64. Usually, it’s a textual trivia question with one answer you must select out of 16, which makes guessing quite difficult as you can well imagine.
You get one chance to mess up, too. If you answer a textual question correctly, you get a trivia round with a musical melody you must identify. Sometimes, you hit the video category on the big wheel. This is when the game shows you a video of someone who worked closely with a musician and tells you clues about who the musician is. Further, every third round is an extended round where each question has three possible answers instead of just the one. Bonus points galore.
Call me lame, but I can actually envision this game being fun in the right company. However, don’t spoil the game for yourself by poking around in the CD-ROM. The filenames of the QuickTime files sort of give away the answers (e.g., “MCHAMMER”).
Enough music trivia, let’s talk about multimedia tech trivia. This game uses (or used) QuickTime v1.1.1. Talk about vintage! Thankfully, I didn’t have to downgrade QuickTime like I had to do with certain other games. What kind of codecs were in use in the first version of QuickTime? According to the files on this disc, Apple Graphics (SMC) and Cinepak.
The original CD-ROM was a hybrid disk which could be used in either a Windows PC or a Motorola 68000-based Mac.
Here’s a curious feature of the game: I tried to type in my usual gaming name, “Multimedia Mike”; that was a bit long so I shortened it to my backup of “MultiMike”. The game complained that it didn’t know how to pronounce that. So I backed it off to just “Mike” which is pretty well guaranteed to be recognized, and indeed it was. The game proceeded to verbally address me as Mike. As I played the game I became curious about the mechanism it used to judge the validity of the names. Did it perform some kind of complicated character or phonetic analysis on the names to be able to sound them out? That sounds awfully hard. But the only alternative would be to have a dictionary of common names and prerecorded samples vocalizing each. I was going to start poking at the game to see what kind of names it would accept. But instead, I just opened up the main game data file and went hunting for text strings containing my name. It turns out there are 761 valid names. I counted them by using a text editor to sum the number of quote characters and then divided by 2.
I had a copy of this game until recently and love playing it with people of a similar age-group. Having lost my copy, I was overjoyed to see it available here - thanks guys!